Post by lurkingpig on May 5, 2018 22:02:15 GMT
Character Name | Glacius |
Character Race | Human |
Character Age | 23 |
Character Title | High-Priest |
Prestige | 500 |
Piety | 235 |
Curses and Perks | Value |
Mad combat's bullshit | gets randomly hit by rocks at the mention of rocks |
Character Attributes | Amount | Augment (Total amount) |
Strength | 14 | 14 |
Resistance | 13 | 16 |
Endurance | 12 | 12 |
Intelligence | 15 | 15 |
Vitality | 12 | 12 |
Willpower | 13 | 13 |
Fortitude | 11 | 14 |
Perception | 13 | 13 |
Dexterity | 12 | 12 |
Tag Skills | * | ** | *** |
General Knowledge | None |
Arcana Knowledge | None |
Forbidden Lore | None |
History | None |
Faith | **** |
Literacy | * |
Acrobatics | None |
Athletics | None |
Deception | None |
Prospecting | None |
Skinning | None |
Rune-crafting | None |
Herbalism | None |
Black Smithing | None |
Weapon Skills | Skill Statistics | Augment (Total) |
Shields | 5 | 5 |
One-handed Swords | 5 | 5 |
Two-handed Swords | 20 | 20 |
One-Handed Axes | 0 | 0 |
Two-handed Axes | 0 | 0 |
One-Handed Mace & Hammers | 27 | 27 |
Two-Handed Mace & Hammers | 0 | 0 |
Pole-Arms | 36 | 36 |
Daggers | 0 | 0 |
Bows | 2 | 2 |
Crossbows | 0 | 0 |
Equipment Slot | Equipment Name & Rarity | Protection & Damage | Enchantment Effects |
Head | Fine Steel Helmet | 26 DT | N/A |
Shoulders | None | N/A | N/A |
Cape | Sacred Flame Cape & Tabard | N/A | N/A |
Chest | Fine Steel Chestplate | 28 DT | None |
Belt | Leather Belt | o | None |
Legs | Fine Steel Leggings | 26 DT | None |
Feet | Hide Boots | 0 | None |
Wrists | Fine Steel Bracers | 26 DT | N/A |
Hands | Fine Steel Gauntlets | 26 DT | N/A |
Ring 1 | Ring of Resistance | N/A | +3 Resistance |
Ring 2 | Ring of Fortitude | N/A | +3 Fortitude |
Trinket 1 | Holy Aspergillum | N/A | N/A |
Trinket 2 | Holy Water Vials | N/A | N/A |
On-hand | Truesteel Mace | 36 Lethality | None |
Off-hand | Steel War Pick | 25 Lethality | N/A |
Back | N/A | N/A | N/A |
Spells / Ability | School | Description and Rule |
Divine Protection | Light | Gives user immunity for two turns unless he attacks |
Smite Healing Touch | Light Light | Smite will call down a pillar of light from the sky upon a foe. Should a foe be unholy- it will cause double damage equal to that of burning. Smite is worth 10 DMG and can be casted from at least 5 meters away. After one turn of channeling, a light is caste forth on your target, healing half of their HP |
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