Belvin finds huge purse filled with 4 flawless sapphires and 2 flawless amythysts and additional 124 gold coins. He has killed over 15 Drow's by himself in brutal manners and in the name of the Light.
Traded 2 flawless sapphires, 1 Flawless an amythyst and his own Leather armor for Iron Chain Mail - 75 - gp - AC 16 - Requirment Str 5 - Stealth Disadvantage - 55 lb. Iron Helmet - 25 gp - AC 2 Thou finding out that the Shopkeeper attempted to scam him, he has intimidated the Shopkeeper and threaten him to hand them over. He retrieved his 3 gems and gave the Shopkeeper instead 100 coins.
Last Edit: Mar 4, 2019 18:40:23 GMT by battlecreeper
Granted Feat Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Post by battlecreeper on Mar 12, 2019 21:07:53 GMT
Assisted construction of the camp into a small village. Held overwatch and assisted in cutting trees, building a barn and a warehouse. Following with wooden fence around corps to hold wild animals off from the growing corps.
Post by battlecreeper on Mar 16, 2019 19:02:19 GMT
Spell added: Divine Favor - Cast time 1 action - Range: Touch - Duration up to 1 min - Your weapon attacks deal an extra 1d4 radiant damage on a hit. Spell added: Ceremony - Cast time 1 hour - Range: Touch - Duration Instantaneous - You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting. Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment. Bless Water. You touch one vial of water and cause it to become holy water. Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once. Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once. Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell. Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
Attributes: +2 Cons Skill points: +3 Religion, +1 History
Paid 2 flawless sapphire and 20 gold coins to a Smith for a shield and upgrade of all his current armor he is wearing. Shield - 10 gp +2 — — 6 lb. Chaimail +2 AC after upgrade Helmet +1 AC after upgrade
Last Edit: Apr 1, 2019 16:06:24 GMT by battlecreeper