Has 8 Zealout followers remaining after the departure from Astarius camp and the people. She allowed Sophia to convice the remaining people away from her, except the 8 followers. She went with the 8 followers into hidding and is building something holy
Healed any injured after the battle against the skellys. Preformed ritual burial to those who have fallen and destroyed all remaing old ancient bones in cleansing fire with a ritual of freeing the soul's to the Light
For the amount of healing you've done in every dungeon, you've become better at it.
Upgraded spell into two.
Healing Words - level 1 spell. - Quick heal: Casting time is a bonus action and you heal for 1d4+charisma modifier (1 turn in total) - Heal: Casting time is a complete action and you use another action to cast the spell, you heal for 1d12+charisma modifier. (2 turns in total)
I'm changing Bless Cure Wounds as well, so now it is :
Mend Wounds - A creature you touch regains 1d4+medicine in hit points.
Furthermore, it is important to clarify all these spells will not work on constructs or undead. (this includes vampires)
Last thing, the amount of spell slots (you can cast) is determined by your INT modifier. You currently have +2 in INT modifier and you can only cast 2 spells in total. After a long rest, the amount of spells usable is reset to your modifier. this is something I just found out, sorry if it's dissapointing.
Last Edit: Apr 18, 2019 14:40:08 GMT by katojishifu
I realize that spell slots was a bit unfair yesterday and therefore as participation of the event yesterday, has granted you spell slots, equal to the total amount of intelligence you have.
This means you have a total of 6 spell slots.
This may be subject to change, depending on how it'll go.
You've been granted 1 attribute point and 2 ability points.