Post by sppectre on May 26, 2018 22:47:49 GMT
Character Name | Eithne Varnhem |
Character Race | High Elf |
Character Age | 26 |
Character Title | N/A |
Prestige | 0 |
Piety | 0 |
Curses and Perks | Value |
Character Attributes | Amount | Augment (Total amount) |
Strength | 10 | 10 |
Resistance | 14 | 14 |
Endurance | 11 | 11 |
Intelligence | 27(+3) | 30 |
Vitality | 10 | 10 |
Willpower | 21(+2) | 23 |
Fortitude | 12 | 12 |
Perception | 16 | 16 |
Dexterity | 14(+1) | 15 |
Tag Skills | * | ** | *** |
General Knowledge | None |
Arcana Knowledge | *** |
Forbidden Lore | * |
History | None |
Faith | None |
Literacy | None |
Acrobatics | None |
Athletics | None |
Deception | None |
Prospecting | None |
Skinning | None |
Rune-crafting | None |
Herbalism | * |
Black Smithing | None |
Weapon Skills | Skill Statistics | Augment (Total) |
Shields | 0 | 0 |
One-handed Swords | 0 | 0 |
Two-handed Swords | 10 | 10 |
One-Handed Axes | 0 | 0 |
Two-handed Axes | 0 | 0 |
One-Handed Mace & Hammers | 0 | 0 |
Two-Handed Mace & Hammers | 0 | 0 |
Pole-Arms | 25 | 25 |
Daggers | 0 | 0 |
Bows | 15 | 15 |
Crossbows | 0 | 0 |
Equipment Slot | Equipment Name & Rarity | Protection & Damage | Enchantment Effects |
Head | Mask of Druids | o | +4 Nature Spell Power |
Shoulders | None | N/A | N/A |
Cape | None | N/A | N/A |
Chest | Leather Tunic | 15 DT | None |
Belt | None | N/A | None |
Legs | Fiber Pants | o | None |
Feet | Worn-out Shoes | o | None |
Wrists | None | N/A | N/A |
Hands | None | N/A | N/A |
Ring 1 | None | N/A | N/A |
Ring 2 | None | N/A | N/A |
Trinket 1 | Trinket of Will | N/A | +2 Willpower |
Trinket 2 | None | N/A | N/A |
On-hand | Oak Staff of Wisdom | 15 Lethality | +2 Intelligence |
Off-hand | None | N/A | N/A |
Back | None | N/A | N/A |
Spells / Ability | School | Description and Rule |
Root Rejuvenation Feral Form - Giant Wolf Lacerate | Druidic Druidic Druidic Druidic | Over one turn you channel your druidic power over nature. On the second turn you unleash this power on a single target resulting in large roots sprouting from the ground and restricting movement for two turns. ___________________ You channel a healing spell for two turns - upon finally casting the spell you are able to heal a single target for equivalent to 25% of their damage. ___________________ You instantly take the form of a Giant Wolf, your claws are equal to that of 20 lethality along with a bite of 26 lethality. You also gain +1 Athletics during the form. ___________________ Over one turn you channel your druidic power over nature. Then, you can cast the spell anywhere on the ground, summoning a massive, thorny vine out of it, that lashes out in the direction of your enemy, inflicting massive bleeding wounds of 20 Lethality to a single target. For the next 2 turns, the target afflicted also gets damaged by 5 Lethality per round, due to the bleeding. |
Attributes Skills:
Spellcasting: You are now intelligent enough to utilize mana and cast any and all spells you'll memorize.
Clarity: Remove any mental debiliating effects on yourself (Stun, Dazzle, Charm, Taunt, etc.). 6 Turns cooldown.