Hello, this post concerns a very pressing matter, more specifically those that simply cram all the points they can into dexterity. Dexterity has become an ultimate trump card on this server that has people simply /me dodging literally every strike they possibly can and at the same time dealing massive blows simply on the regards they have 2000 dexterity. This is not only not enjoyable for the opposite party but also makes it frankly impossible for the strong to dare get off a single blow because no one is WILLINGLY going to take a hit if they can simply shrug it off with dex logic.
My suggestion to this problem is the following
-We change Dexterity strictly to the prowess one holds in pulling off more skilled attacks, for example (Ramming a rapier's point into a chain mail opening in armor or using a Zweihander in wide strokes to keep several forces at bay.
-Dodging? Dodging should come down strictly to acrobatics, athletics and the size of the character, because a smaller character on the move is much harder to hit.
-I believe switching this up would end so many cases of /me dodging and trump cards being tossed up in pvp combat
compensate by making wide swings and utilizing high weapon skills. AOE attacks are also pretty undodgable and swings with big weapons are also pretty undodgable. You also need a considerable amount of more dex than the opponent (i'd say like 4-6) to be rather untouchable.
You can also compensate by grabbing people with dex builds if they get too close. Higher strength and presumably higher resistance over a dex stacker can result in this happening. Crockta did it to Ayu.
I like this post and your amendments to it - I've already been using athletics and acrobatics as a reasoning to dodge in some cases and they are both widespread tag-skills so lots of people wouldn't miss out on much.
Edit: Or instead maybe in or the way of making characters that are unable to be hit - perhaps have each dodge they do apply a fatigue penalty to subsequent dodges that is more or less depending on willpower/end thus punishing people who ignore both stats but also want to dodge every single strike that comes at them.
You can have 50 fucking dexterity. You can icly move fast as lightning, doesn't mean shit if someones shooting a crossbow at your gut or you got 10 perception and aren't able to process a snail coming towards you.
Even with high dexterity and perception, those are actually people who put lots of effort and would icly be people you don't wanna fuck with. Doesn't mean they could take on 3 people, even less skilled than them at once. Don't be salty that every character isn't as weak or unskilled as the other. The people who are always out grinding and risking pks for xp deserve being feared, doesn't mean you can't kick their ass with a couple friends.
compensate by making wide swings and utilizing high weapon skills. AOE attacks are also pretty undodgable and swings with big weapons are also pretty undodgable. You also need a considerable amount of more dex than the opponent (i'd say like 4-6) to be rather untouchable.
You can also compensate by grabbing people with dex builds if they get too close. Higher strength and presumably higher resistance over a dex stacker can result in this happening. Crockta did it to Ayu
I was doing compensating for her agility with wide swings during that fight with almost every attack I made covering a large area to make it hard to dodge yet she somehow magically dodged all my strikes perfectly even though her perception was fairly low making it hard for her to predict all the wide area attacks yet she did it perfectly as well as all my sudden attacks like the kicks, punches and shoves. Also wanna point out how it says in character requirements that "Dexterity - Dexterity is the characters ability to wield weapons more effectively, it will help your character be overall more effective and quicker with their weapons." and at no point in that does it say it is your overall agility and ability to dodge. So I find it dumb that people assume it is and is taking it as such even though it specifically states that it is just weapon skill.
So this is a frequent issue I usually find myself that we run into. Keep this discussion going- I will be looking towards a solution. This thread thus' far had great ideas in it.
She utilized her acrobatics and not only that- she had 20 strength at the time. If you think she's a dedicated dexterity build then that's just plain wrong. Maybe you should invest in more endurance and resistance to outlast your enemy if you want to remain a slow character. This isn't a balance issue, this is just a litigation issue. The issue with your shaft hit is that it was a spar. If you hit her as hard as you could, it would've been fatal and I know you wouldn't have wanted that outcome. Mind you she also had higher offensive stats in general over you. 20 str, 18 dex vs 22 str, 13 dex.
Mind you if your vitality was high enough too you'd just start healing passively even while fighting.
Post by goatmachine5000 on May 31, 2018 12:58:58 GMT
The point of my character is that he doesn't hold back in any kind of fight even if it is just a spar making sparring with him a possibly fatal encounter with people who previously sparred him come close to dying or being very seriously injured. Also, my point about dex is the fact that people use it to justify dodging everything and to me in that fight it appeared as if Ayu was doing the same. My mistake if I misunderstood what she was relying on but I have seen plenty other chars using pure dex as an excuse to dodge basically every attack.
EDIT: There was also a point where I fought a dex build, not Ayu since I understand she would have the strength to do so, where they blocked every attack since they had the dex to but had not strength but still said they could block every attack regardless basically. Although this stopped being effective when I disarmed them my point is the fact that people are substituting dex for other stats, like str, during blocks thinking all they would need is dex to do so or use dex to say they roll off an attack or move in a way the completely dissipates the force of the attack even if they put nothing in res. Then also the fact that dex builds don't actually take endurance into account so act as if they have infinite stamina doing all these draining moves making going into res and end pointless since dex builds act as if they have infinite endurance or as if dex will give them the ability to nullify every attack. Not all dex builds are like this, some, like Ayu and Yorke, know how to work but still have occasional slip ups in my opinion, yet most dex builds are like this as they are either people who want to play warriors but feel the need to go into dex or they have no chance of hitting targets yet still play as a standard tank or warrior or new players who see what others are going into mainly and follow the meta.
If someone with low strength attempted to block a hit with a big weapon from someone with high strength, let alone dexterity, their arms would fold if their resistance was also low. Again, this is a litigation issue. People are acting out of their chars limits. The thin is though, someone with much higher dexterity over yours can just technically avoid all your attacks and dance around you. There's a reason why, because people would just only stack strength. I don't see the argument here- dexterity is the sole stat that exists to punish people who ignore resistance.
To my eyes this just seems like you're looking for excuses to need people who counter your build because stacking strength only is just foolish.
Strength exists to augment weapon damage and movements that require bodily power. Dexterity is about fighting speed and finesse. If a person with low strength strikes you with a weapon, and your resistance isn't lacking, their damage would be completely fucking laughable. Dex and str rely on each other and to tell me that stacking either is op sounds stupid.
There is legitimacy to this arguement however- we know there is because we can look at a stat such as fortitude and find that it's been absolutely forsaken. Same goes with other stats such as vitality, will power, intelligence and perception.
Whats common in all of these is that they're a combination of the least pure-aggressive traits. What I have however uniquely noticed is that endurance has been forsaken as well.
Hideo's sheet.
Daniel Smith's sheet
Crockta
Ayu
A quick hand selection of the most dangerous characters in my opinion. Take a look at the stat assignment for each and everyone once given free-reign and we see a easy allocation towards Str, Dex, Res. -Hit Hard, Hit Fast- Take it-
Oddly enough, not Endurance however, not perception (Despite being the biggest check we'll push.)and certainly no intelligence.
Endurance - Endurance determines how much fatigue your character has, his ability to go on. -Sounds like a crucial hand-to-hand combat statistic has been forsaken and potentially ignored completely being the ability to become fatigued.-
There is afew ways I can see us fixing this issue, we begin enforcing fatigue to slow down the allocation of str, dex and res so that end becomes a 4th piller. Another way is that we begin buffing magic use and making it MUCH MUCH easier to learn and obtain. (Or simply both.)
I wouldn’t suggest making magic the end-all because it should definitely be hard to learn, and strong once you obtain everything from it. Fatigue needs to be the decider for all these heavy hitting guys who seem almost like glass jaws. Big weapons take big amounts of stamina in a swing, and it’s not really shown.
I wouldn’t suggest making magic the end-all because it should definitely be hard to learn, and strong once you obtain everything from it. Fatigue needs to be the decider for all these heavy hitting guys who seem almost like glass jaws. Big weapons take big amounts of stamina in a swing, and it’s not really shown.