Granted Feat Vampire: You are a vampire, as such you gain +4 dexterity when in darkness. Blood Thirst: As a Vampire you can make a improvised attack during a grapple to sink your fangs into a target for 1d6 damage. You will leech the amount of damage returning HP back to you. Dark Vision: You can see in the dark upto 30ft
Rememeber to feed yourself! (and you'll grow stronker)
Last Edit: Mar 5, 2019 15:50:05 GMT by katojishifu
carving statue out of log, it is a statue of Sophia and Vestra holding up the holy symbol together Done so far day 1: Holy symbol: avarage quaity Hands holding the symbol: Avrage quality Day 2: Arms: Avrage quality heads: SUper high quality Day 3: shoulders: Good quality upper bodys: Super quality and life like waists: GREAT quality
Archery: You gain a +2 bonus to attack rolls you make with ranged weapons. Defense: While you are wearing armor, you gain a +1 bonus to AC. Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
You have gained +2 Character Attributes You have gained +4 character skills