Post by Rune on Feb 20, 2019 12:05:33 GMT
Character Name | Rune Petersen | Rune |
Character Age | 15 | /Null/ |
Race | Human | /Null/ |
Armor Class | 18 (18) | +14 |
Health Points | 10 (10) | +0 |
Speed | 40 | +0 |
Attributes | Value | Modifier |
Strength | 5 ( 5 ) | +1 |
Dexterity | 12 ( 12 ) | +4 |
Constituon | 5 ( 5 ) | +1 |
Intelligence | 5 ( 5 ) | +1 |
Wisdom | 5 ( 5 ) | +1 |
Charisma | 7 ( 7 ) | +2 |
Abilities | Value | Tagged Bonus (You may add a +2 to three abilities) |
Acrobatics (Dex) | 12 | |
Arcana (Int) | 5 | |
Atheletics (Str) | 5 | |
Deception (Cha) | 9 | x |
History (Int) | 5 | |
Insight (wis) | 5 | |
Intimidation (Cha) | 7 | |
Investigation (Int) | 7 | x |
Medicine (Wis) | 5 | |
Nature (Int) | 5 | |
Perception (Wis) | 5 | |
Performance (Cha) | 9 | x |
Religion (Int) | 5 | |
Sleight of Hand (Dex) | 18 | |
Stealth (Dex) | 20 | |
Survival (Wis) | 5 |
Feats
- Slave: You are branded perminantly on the back of your right shoulder.
- Sharpshooter
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. (as long as its within 200ft)
Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +5 to the attack's damage. - Vampire
You are a vampire, as such you gain +4 dexterity when in darkness.
Blood Thirst: As a Vampire you can make a improvised attack during a grapple to sink your fangs into a target for 1d6 damage. You will leech the amount of damage returning HP back to you.
Dark Vision: You can see in the dark upto 30ft
Rememeber to feed yourself! (and you'll grow stronker) - fighting Style
Archery: You gain a +2 bonus to attack rolls you make with ranged weapons. - Mobile Feat - grants +10 movement speed permenantly.
- Feat: Educated: +5 Ability Points
Equipment
- Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
- wooden construction hammer
- Makeshift dog toy (made from: Slave Rags)
- Big pouch
- Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
- 105 arrows
- 28 blunt arrows (deals non-lethal damage)
- 19 AP arrows (ignored 6 AC if used against an enemy with heavy armor)
- 3 Blunt AP arrows (ignored 7 AC if used against an enemy with heavy armor, non-lethal damage)
- Tinderbox
- 1 good quality wooden lockpick (2/2 durability)
- 8 metal lockpicks (4/4 durability)
- Fancy drow Longbow 50 gp 1d8+2 piercing 2 lb. Ammunition (range 200/650), heavy, two-handed (has a magical bowstring that is unbreakable)
- Fancy boots of comfort, Comfortable anywhere, And boosts jumping by a lot
- Mastercraft Carving knife. Gives +2 to any carving attempt
- Dark green cape
- A set of noble's clothes
- 40 ft of vines
- silver flask, (can carry 75ML. 3 uses) Contains blood from a human
- Red key with Ruby (opens adamantine door)
- Crocodile Hide Armor (Upgraded) 14 + DEX mod
Tools
- (Lack of Tools)
Spells
- (Empty)