Post by Ding_Dong_Dirtch on Apr 30, 2019 20:05:27 GMT
"Yaf daac dawz, tmudv. Capy za py."
Character Name | Val'gokkan Sherl'ir (Common) | Vid'qaccil Smyrd'ur (Infernal) |
Character Age | 409 | /Null/ |
Race | Human, Undead | /Null/ |
Armor Class | 30 (30) | +0 |
Health Points | 40 (40) | +0 |
Speed | 10 | +0 |
Attributes | Value | Modifier |
Strength | 20 ( 20 ) | +6 |
Dexterity | 10 ( 10 ) | +3 |
Constitution | 20 ( 20 ) | +6 |
Intelligence | 40 ( 40 ) | +12 |
Wisdom | 26 ( 24 ) | +8 |
Charisma | 32 ( 32 ) | +10 |
Abilities | Value | |
Acrobatics (Dex) | 10 | |
Arcana (Int) | 40 (45) | +5 |
Athletics (Str) | 20 | |
Deception (Cha) | 32 (42) | +10 |
History (Int) | 40 | |
Insight (wis) | 26 | |
Intimidation (Cha) | 40 | |
Investigation (Int) | 40 | |
Medicine (Wis) | 26 | |
Nature (Int) | 40 | |
Perception (Wis) | 26 (46) | +20 |
Performance (Cha) | 32 (42) | +10 |
Religion (Int) | 40 | |
Sleight of Hand (Dex) | 10 | |
Stealth (Dex) | 10 | |
Survival (Wis) | 26 |
Feats
- Ancient - Disadvantage roll against blunt damage - Minus 10 to Speed
- Infernal Language - Able to speak the infernal tongue
- World Shaping - Ability to alter the matter of a designated room, 50 ft x 50 ft.
Equipment
- Grand Lich Armor - 15 AC + Con Mod. + Str Mod. As a bonus action, you can speak a command word, and the armor will turn into a plain gray metal ring. When you speak the command, the armor will automatically re-equip. While attuned and wearing this armor you give out a commanding and powerful aura. Those of lesser class and rank will be more inclined to listen to you, granting you advantage on all Charisma-based checks. A passive magic barrier surrounds you regardless if the armor is in it's ring form or it's armor form, you have resistance to all damage types except Psychic, Lightning, or any other specified damage types. While attuning to this armor you will be subjected to images of bloody & brutal war. You must succeed on a D20 Constitution saving throw or be rejected by the armor and take 10d10 psychic damage, and not be able to attune to the armor ever again. While wearing the armor, any and all godlike creatures will take an immediate dislike to you, giving you a disadvantage charisma roll against them. The Armor grants the wearer 25 of blind-sight, dark vision, and the wearer can not be blinded or deafened.
- Tyrfing Cycle - Sword - Damage: 2d5 Slashing - This sword glows with supernatural power. You have a +3 bonus to attack and damage rolls made with this magic weapon, which deals an additional 2d10 necrotic damage on a hit.
- Dainn's Legacy - Bow - Damage: 2d6 Piercing - You have a +3 bonus to attack and damage rolls made with this magic weapon, which deals an additional 2d10 necrotic damage on a hit.
Tools
- (Lack of Tools)
Spells
- Umbral Form - Instant Cast - 1 Turn Cooldown - Lasts Three Turns - Allows user to walk through objects and creatures. Resistant to all damage aside from force and radiant. Take 2d6 Force damage if spell ends within an object.
- Dominate Mind - Instant Cast - 2 Turn Cooldown - Lasts 10 Turns - Charm - Range: 60 ft - Target must pass a wisdom save of 18. If failed, subject is charmed.
- Mass Suggestion - One Turn To Cast - Range: 30 ft - Make a simple suggestion to up to 12 creatures, unless they are immune to charmed. Must be able to understand you. Cannot be used to cause harm to the target.
- Maze - Three Turns To Cast - Range: 60 ft - Send one creature to a labyrinthine demiplane. Must pass a 20 intelligence check. Can be checked every turn. Only Minotaurs and Goristro demons can naturally find their way out.
- Wish - Takes 1 Turn To Cast - Allows the user to wish for any desired effect, item or perk. Interpretation of how to apply this effect is up to the caster. Limited to one per person. Caster exempt. If used on caster, roll to determine the effect.