Post by Ding_Dong_Dirtch on Apr 30, 2019 21:31:14 GMT
"It has been my pleasure to serve your disease."
Character Name | Ozzamath Undildir | |
Character Age | 49 | /Null/ |
Race | Human | /Null/ |
Armor Class | (32) or (45) w/ feat | +0 |
Health Points | 30 (30) | +0 |
Speed | 70 | +0 |
Attributes | Value | Modifier |
Strength | 12 ( 12 ) | +4 |
Dexterity | 50 ( 50 ) | +16 (29) |
Constitution | 30 ( 30 ) | +10 |
Intelligence | 40 ( 40 ) | +13 |
Wisdom | 5 ( 5 ) | +1 |
Charisma | 20 ( 20 ) | +6 |
Abilities | Value | Tagged Bonus (You may add a +2 to three abilities) |
Acrobatics (Dex) | 50 | |
Arcana (Int) | 5 | |
Atheletics (Str) | 12 (22) | +10 |
Deception (Cha) | 20 | |
History (Int) | 40 | |
Insight (wis) | 5 | |
Intimidation (Cha) | 20 (40) | +20 |
Investigation (Int) | 40 | |
Medicine (Wis) | 5 | |
Nature (Int) | 40 | |
Perception (Wis) | 5 | |
Performance (Cha) | 20 | |
Religion (Int) | 40 (45) | +5 |
Sleight of Hand (Dex) | 50 | |
Stealth (Dex) | 50 | |
Survival (Wis) | 5 |
Feats
- Punishing Pierce - Once every 5 turns, user can roll a guaranteed crit with advantage. They skip the turn after, with a -10 to AC
- Enhanced Mobility - Plus 4 AC against attacks of opportunity
- Improved Reaction - Plus 4 bonus on initiative checks
- Canny Defense - When not wearing armor or using a shield, add every 3rd point of intelligence to your dexterity bonus to modify Armor Class while wielding a melee weapon. If caught flat-footed or otherwise denied their Dexterity bonus, they also lose this bonus
- Precise Strike - Gains the ability to strike precisely with a light or one-handed piercing weapon, gaining an extra 1d6 damage added to their normal damage roll.
- Acrobatic Charge - Gains the ability to charge in situations where others cannot. They may charge over difficult terrain that normally slows movement. Depending on the circumstance, they may still need to make appropriate checks to successfully move over the terrain.
- Elaborate Parry - If the user chooses to fight defensively in melee combat, they gain an additional +1 dodge bonus to AC for every three points of Dexterity
- Deflect Arrows - Gains the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon.
- Infernal Tongue - Ability to understand Infernal
- Dual Wield Proficiency - Able to dual wield without disadvantage
Equipment
- Coat of the Duelist - Clothing - While wearing, add twice your dexterity modifier to your AC - Curse: Whenever you perform an action against a creature, that creature will be your focus until they either die, the combat ends, or until 24 hours have elapsed. Attacking any other creature will force you to roll disadvantage. , patrician, with a flowing golden coiling pattern that seems to shift in bright light and emanates a soft sheen in darkness. This cape, whilst elegant in design is outdated in design, demonstrating the antique styling and nature.
Furthermore, if someone else tries to intervene and target your main focus with a spell, attack, or effect on your behalf, you are overcome by the cowardly nature of your actions and take 3d8 psychic damage as your feel the honor of the past wearers rage through your mind. - Barbed Rapier - Light - 2d6 piercing damage - 2d4 bleed damage. Lasts four turns.
- Cross-handled Arming Sword - Light - Finesse - 1d6 piercing damage - versatile 1d8
Spells
- Grant Understanding - Instant Cast - Allow one target to understand a language of the caster's choosing.